Actions & Activities
During combat, a creature has a limited time to act, therefor a turn can exist out of only a select few events. Unless otherwise stated, a turn exists out of a single action, a possible bonus-action, and a creature's movement. Additionally, a creature might have access to certain reactions outside of its own turn, if a trigger is met and if they haven't used a reaction in this round.
| Action | Details | ||
|---|---|---|---|
| Attack | Melee or ranged attack | ||
| Cast a Spell | Cast a spell | ||
| Dash | Double movement speed | ||
| Disengage | Prevent opportunity attacks | ||
| Dodge | Increase defenses | ||
| Escape | Escape a grapple | ||
| Feed a Potion | Feed a potion to an incapacitated creature. | ||
| Grapple | Special melee attack | ||
| Help | Grant an ally advantage | ||
| Hide | Attempt to hide | ||
| Improvise | Any action not described here | ||
| Ready | Choose trigger and action | ||
| Search | Attempt to finding something | ||
| Shove | Special melee attack | ||
| Stabilize | Attempt to stabilize a creature | ||
| Use Class Feature | Use a racial or class feature | ||
| Use Object | Interact with an object | ||
| Drink a Potion | Consume a potion | ||
| Offhand Attack | Attack with your off hand | ||
| Recall Knowledge | Gain information about a creature | ||
| Throw a Potion | Throw a potion to apply its (special) effect to a targeted creature. | ||
| Attack of Opportunity | When a creature leaves your reach | ||
| Readied Action | Part of your Ready action | ||
| Climb | Cost: 10ft per 5ft | ||
| Difficult Terrain | Cost Modifier: +5ft per 5ft | ||
| Drop Prone | Cost: 0ft | ||
| High Jump | Cost: +10ft. | ||
| Long Jump | Cost: +10ft. | ||
| Move | Cost: 5ft per 5ft | ||
| Stand Up | Cost: Half your base movement speed | ||
| Swim | Cost: 10ft per 5ft | ||
| Communicate | You can speak for free | ||