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Actions & Activities

During combat, a creature has a limited time to act, therefor a turn can exist out of only a select few events. Unless otherwise stated, a turn exists out of a single action, a possible bonus-action, and a creature's movement. Additionally, a creature might have access to certain reactions outside of its own turn, if a trigger is met and if they haven't used a reaction in this round.

Action Details
AttackMelee or ranged attack
Cast a SpellCast a spell
DashDouble movement speed
DisengagePrevent opportunity attacks
DodgeIncrease defenses
EscapeEscape a grapple
Feed a PotionFeed a potion to an incapacitated creature.
GrappleSpecial melee attack
HelpGrant an ally advantage
HideAttempt to hide
ImproviseAny action not described here
ReadyChoose trigger and action
SearchAttempt to finding something
ShoveSpecial melee attack
StabilizeAttempt to stabilize a creature
Use Class FeatureUse a racial or class feature
Use ObjectInteract with an object
Drink a PotionConsume a potion
Offhand AttackAttack with your off hand
Recall KnowledgeGain information about a creature
Throw a PotionThrow a potion to apply its (special) effect to a targeted creature.
Attack of OpportunityWhen a creature leaves your reach
Readied ActionPart of your Ready action
ClimbCost: 10ft per 5ft
Difficult TerrainCost Modifier: +5ft per 5ft
Drop ProneCost: 0ft
High JumpCost: +10ft.
Long JumpCost: +10ft.
MoveCost: 5ft per 5ft
Stand UpCost: Half your base movement speed
SwimCost: 10ft per 5ft
CommunicateYou can speak for free