Fighter
Category: | martial |
Primary Abilities: | DEX STR |
Saving Throws: | CON STR |
Hit Dice: | d12 |
- Battlemaster
- Champion
- Drachenlanze
- Samurai
Fighters are masters of martial combat, using their experience, training, and discipline to overpower their foes. Whether one is a knight clad in armor, a nimble duelist, or an archer that rains death from the heavens; fighters are one of the most versatile classes you can find on the battlefield, expressing their mastery with a wide variety of weapons so they are never caught unarmed.
Fighters excel in an unmatched combat prowess through sheer expertise with a wide variety of weapons. They boast high durability with superior armor and hit points, have access to more attacks than nearly any other class, and can choose from a wide array of fighting styles.
Creating a Fighter
As a Fighter, you gain the following benefits:
Hit Points
Hit Dice: 1d12 per Fighter level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution per Fighter level after 1st
Proficiencies
Armor: All armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Skills: You start as a novice in 2 of the following skills: Acrobatics, Animal Handling, Athletics, Insight, Intimidation, Perception, Survival
Additionally, you also start as a novice in a number of skills with the Knowledge trait equal to your intelligence modifier (if positive).
Starting Equipment
You can either start with 175 gp, or the following equipment:
- (a) Ring mail or (b) Leather Armor, Longbow and 20x Arrow, Common
- (a) a martial weapon of 15 gp or less and a shield of 25 gp or less or (b) two martial weapons of 20 gp or less each
- (a) Crossbow, Light and 20x Bolt, Common or (b) 2x Handaxe
- 11 gp
Class Features
Maneuvers Known | Maneuvers Dice | Features | |
---|---|---|---|
1 | — | — | Novice Training, Fighting Style, Second Wind, Combat Maneuvers |
2 | — | — | Action Surge (1) |
3 | — | — | Fighter Subclass |
4 | — | — | General Feat |
5 | — | — | Adept Training, Extra Attack (1) |
6 | — | — | Subclass Feature |
7 | — | — | Weapon Expertise (1) |
8 | — | — | General Feat |
9 | — | — | Indomitable (1) |
10 | — | — | Expert Training, Subclass Feature |
11 | — | — | Extra Attack (2), Weapon Expertise (2) |
12 | — | — | General Feat |
13 | — | — | Indomitable (2) |
14 | — | — | Subclass Feature |
15 | — | — | Master Training, Action Surge (2), Weapon Expertise (3) |
16 | — | — | General Feat |
17 | — | — | Indomitable (3) |
18 | — | — | Subclass Feature |
19 | — | — | General Feat, Weapon Expertise (4) |
20 | — | — | Extra Attack (3) |