storm herald
Shamans are often associated with taming and channeling the raw and unyielding force of nature, most notably the relentless storms that strike fear in those who venture across land, sea, and sky alike. But some find that turning said power inwards grants them a greater ability. Storm Heralds come from this very nature, channeling the storm around them and using their power in a physical manner against their foes.
Storm Aura
You emanate a stormy, magical aura while you Rage. The aura extends 10 feet from you in every direction, but not through total cover.
Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action.
Critical Success. The creature is unaffected.
Success. The creature takes half of lightning damage.
Failure. The creature takes lightning damage.
The damage increases when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level.
Looming Thunder
Even in moments of calm, the storm grants you benefits. These benefits remain, even while you are not Raging:
- You gain resistance to lightning damage
- You can breathe underwater
- You gain a swimming speed of 30 feet
Lightning Rod
You learn to use your mastery of the storm to protect others, while inside your Storm Aura, any creature of your choice has resistance to lightning damage.
Raging Tempest
The power of the storm you channel grows ever more powerful, lashing out at your foes. When you hit a creature that is inside your Storm Aura with an attack, and this creature is no more than 2 size categories larger than you, you can use your reaction to try and knock it Prone.