forsworn
Not all faith is practiced within holy temples. Some prayers are whispered in the dark, in places where temples cannot reach. The Forsworn are clerics who walk outside the sanctioned light of the clergy; exiled preachers, quiet healers, and secret shepherds to those abandoned by divine law. Whether cast out for heresy, dissent, or simple defiance, they carry their faith into the forgotten alleys and shadowed corners of the world, where desperate hands still reach for hope.
The Forsworn learn to survive and serve unseen. They move through slums and backstreets, cloaking their divine signs behind sleight of hand and symbol. Their miracles are small, quiet things but no less nescesary for the less fortunate.
Focus Spells
You have a list of spells that you always have prepared and doesn't count against your total number of prepared spells, these spells are the following:
| Cleric Level | Spells |
|---|---|
| 1st | Charm Person, Disguise Self |
| 3rd | Mirror Image, Pass Without Trace |
| 5th | Blink, Dispel Magic |
| 7th | Dimension Door, Polymorph |
| 9th | Dominate Person, Modify Memory |
Blessing of the Hidden
You can use your action to touch a willing creature other than yourself to give it advantage on Stealth checks. This blessing lasts for 1 hour or until you use this feature again.
Illusory Duplicate
You can use your Channel Divinity to create an illusory duplicate of yourself.
As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
Cloak of Shadows
You can use your Channel Divinity to vanish. As an action, you become Invisible until the end of your next turn. You become visible if you attack or cast a spell.
Mirrored Step
When you cast a Cleric spell of 1st level or higher, you can swap places with your Illusory Duplicate.
You can use this ability a number of times equal to your Wisdom modifier (minimum of once), you regain all expended uses when you finish a long rest.
False Clergy
You can create up to four duplicates of yourself, instead of one, when you use Illusory Duplicate. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.