rogue
Category: | martial |
Primary Abilities: | DEX |
Saving Throws: | DEX INT |
Hit Dice: | d8 |
- Arcane Trickster
- Assassin
- Infiltrator
- Swashbuckler
- Thief
Few can match a rogue’s talent for turning opportunity into advantage. With keen eyes, quick hands, and a sharper mind, they slip through locked doors, navigate tangled lies, and deliver strikes so precise that a single blow can turn the tide. Some walk in darkness, silent as whispers; others mingle in plain sight, hidden behind smiles and charm. Every rogue carries their own blend of guile and grit, but all share a knack for making the impossible look effortless.
On the battlefield, rogues are swift and decisive, striking where an enemy is weakest before fading out of reach. Beyond combat, their mastery of skills and subtlety makes them indispensable allies; able to uncover secrets, dismantle traps, and escape dangers that would fell the unprepared. In the shadows or the spotlight, a rogue always plays by their own rules… and wins by them.
Creating a Rogue
As a Rogue, you gain the following benefits:
Hit Points
Hit Dice: 1d8 per Rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution per Rogue level after 1st
Proficiencies
Armor: Light Armor
Weapons: Simple Weapons, Crossbow, Hand, Longsword, Rapier, Shortsword
Tools: None
Skills: You start as a novice in 4 of the following skills: Acrobatics, Athletics, Deception, Engineering, Insight, Intimidation, Perception, Persuasion, Society, Stealth, Thievery
Additionally, you also start as a novice in a number of skills with the Knowledge trait equal to your intelligence modifier (if positive).
Starting Equipment
You can either start with 110 gp, or the following equipment:
- Leather Armor
- 2x Dagger
- (a) Rapier or (b) Shortsword
- (a) Shortbow, Quiver and 20x Arrow, Common or (b) Shortsword
Class Features
Sneak Attack Dice | Features | |
---|---|---|
1 | — | Novice Training, Skill Mastery (2), Sneak Attack, Thieves' Cant |
2 | — | Cunning Action |
3 | — | Rogue Subclass, Steady Aim |
4 | — | General Feat |
5 | — | Adept Training, Uncanny Dodge |
6 | — | Skill Mastery (3), Cunning Strike |
7 | — | Evasion |
8 | — | General Feat |
9 | — | Subclass Feature |
10 | — | Expert Training, Reliable Talent |
11 | — | Skill Mastery (4), Improved Cunning Strike |
12 | — | General Feat |
13 | — | Subclass Feature |
14 | — | Slippery Mind |
15 | — | Master Training |
16 | — | Skill Mastery (5), General Feat |
17 | — | Subclass Feature |
18 | — | Elusive |
19 | — | General Feat |
20 | — | Stroke of Luck |