deathless
For the Deathless, the pact they forged with a being of undeath grants them a path of continuance and opportunity. Some seek out their pact to delay their own end, while others seek and spread its comfort through cultic fervour. Their magic seeps with necrotic resonance, drawing vitality from the veil between life and loss.
Common beings that form these pacts are Liches, Reapers, Revenants, eternal monarchs, or beings that loom in the shadow of passing. Pacts with these beings of death often come with a great price, their service ferrying across the souls of their victims to the hands of those they serve. And in exchange their followers might defy their own fate, or are granted knowledge that was once forgotten in the ever shifting rivers of life and death.
Expanded Spell List
As a Deathless you gain access to an expanded list of spells that are added to your warlock spells. The following spells are added to your warlock spell list, and are considered occult when you cast them.
| Spell Level | Spells |
|---|---|
| 1st | Bane, False Life |
| 2nd | Blindness/Deafness, Phantasmal Force |
| 3rd | Phantom Steed, Speak with Dead |
| 4th | Death Ward, Greater Invisibility |
| 5th | Antilife Shell, Cloudkill |
Form of Dread
Your patron can temporarily funnel the immense power of undeath through your body, this manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
- You gain temporary hit points equal to 1d10 + your warlock level.
- Once during each of your turns, when you hit a creature with an attack, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is Frightened of you until the end of your next turn.
Grave Touched
Your patron's powers have a profound effect on your body and magic, granting the following benefits:
- Undying Sustenance. You don't need to eat, drink, or breathe.
- Dreadful Strike. Once during each of your turns, when you hit a creature with an attack and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your , you can roll one additional damage die when determining the necrotic damage the target takes.
Necrotic Husk
Your connection to undeath and necrotic energy now saturates your body, granting you the following benefits:
- Necrotic Resistance. You have resistance to necrotic damage. If you are transformed using your Form of Dread, you instead become immune to necrotic damage.
Spirit Projection
Your spirit can become untethered from your physical form. As an action, you can project your spirit from your body. The body you leave behind is Unconscious and in a state of suspended animation.
Your spirit resembles your mortal form in almost every way, replicating game statistics but not your possessions. Any damage or other effects that apply to your spirit or physical body affects the other. Your spirit can remain outside your body for up to 1 hour or until your concentration is broken (as if concentrating on a spell). When your projection ends, your spirit returns to your body or your body magically teleports to your spirit’s space (your choice).