primalist
Primalists seek to forge bonds with elemental forces that predate mortal memory; vast, sentient powers that do not seek power for deep rooted plans, but act in a natural cycle of their own existence. These primordial beings embody creation and destruction in its rawest form: a chaotic force of elemental energies that rules in a way not dissimilar to an animal’s natural instinct. Although concious thought and scheming is not unheard of from these primordial existences, it is uncommon enough to be considered a rarity. Their pacts are rare and perilous, for the elementals care little for mortal ambition; to them, each warlock is simply another vessel through which the world reshapes itself.
Elemental Origin
When you become a primalist, you gain the favor of an elemental being whose nature determines the powers provided to you. The chosen element will be determined by your patron and cannot be changed afterwards. The choices are:
- Air
- Earth
- Fire
- Water
Expanded Spell List
As a Primalist you gain access to an expanded list of spells that are added to your warlock spells. You gain the following base spell, as well as the spell associated with your patron's Elemental Origin, these spells are added to your warlock spell list, and are considered occult when you cast them.
| Spell Level | Base Spell | Air | Earth | Fire | Water |
|---|---|---|---|---|---|
| 1st | Absorb Elements | Thunderwave | Earth Tremor | Burning Hands | Create or Destroy Water |
| 2nd | Blur | Gust of Wind | Earthen Grasp |
Primordial Feedback
Your elemental patron comes forth at every attack you make, once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your Charisma Modifier (minimum of 1). The type of this damage is determined by your patron's Elemental Origin.
| Elemental Origin | Damage Type |
|---|---|
| Air | Sonic |
| Earth | Bludgeoning |
| Fire | Fire |
| Water | Cold |
Primal Travel
You are able to use your elemental powers to bear you across the field of battle. As a bonus action, you gain one of the following benefits, based on your elemental origin:
| Elemental Origin | Benefit |
|---|---|
| Air | You gain a magical flying speed equal to your regular movement speed |
| Earth | You gain a climbing speed equal to your regular movement speed |
| Fire |
Elemental Resilience
You have become suffused with the elemental power of your patron, causing you to become less susceptible to damage of the same kind. You gain damage reduction equal to your Charisma modifier (minimum 1) to the same damage type as your Primordial Feedback grants you.
Primordial Avatar
You can briefly become a living manifestation of the elemental chaos. As a bonus action, you assume an Avatar Form for 1 minute, gaining the following benefits:
- You immediately gain temporary hit points equal to twice your warlock level.
- You emanate a aura of swirling elemental power;