scriviner
Wizardry is often synonimous for many to the magic of the book. Few spellcasters spend as much time ink-stained and candle-lit, transcribing their thoughts into the margins of tomes or teasing new meaning from ancient glyphs. A wizard’s power often lies not in their hands, but in the words they shape upon a page.
The scrivener embodies this truth more than any other. To a scrivener, every spell is a sentence waiting to be perfected, every discovery a line in the ever-growing story of magic itself. Their spellbook is more than a record, rather it becomes a living dialogue one might have with the arcane itself. While most wizards study their books, a scrivener ‘converses’ with theirs, drawing insight from the ink and offering new understanding in return.
Wizardly Quill
As a bonus action, you can magically create a Tiny quill in your free hand. The magic quill has the following properties:
- The quill doesn't require ink. When you write with it, it produces ink in a color of your choice on the writing surface.
- You can erase anything you write with the quill if you wave the feather over the text as a bonus action, provided the text is within 5 feet of you.
This quill disappears if you create another one or if you die.
Awakened Spellbook
Using specially prepared inks and ancient incantations passed down by your wizardly order, you have awakened an arcane sentience within your spellbook.
while you are holding the book, it grants you the following benefits:
- You can use the book as a spellcasting focus for your wizard spells.
- When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell's formula for this casting only. The latter spell must be of the same level as the spell slot you expend.
Manifest Mind
You can conjure forth the mind of your Awakened Spellbook. As a bonus action while the book is on your person, you can cause the mind to manifest as a Tiny spectral object, hovering in an unoccupied space of your choice within 60 feet of you. The spectral mind is intangible and doesn't occupy its space, and it sheds dim light in a 10-foot radius. It looks like a ghostly tome, a cascade of text, or a scholar from the past (your choice).
While manifested, the spectral mind can hear and see, and it has Low-Light Vision with a range of 60 feet. The mind can telepathically share with you what it sees and hears (no action required).
Scroll Savant
You can create one magic scroll by touching your Wizardly Quill to a blank piece of paper or parchment and causing one spell from your Awakened Spellbook to be copied onto the scroll. The spellbook must be within 5 feet of you when you make the scroll.
The chosen spell must be of 1st or 2nd level and must have a casting time of 1 action. Once in the scroll, the spell's power is enhanced, counting as one level higher than normal. You can cast the spell from the scroll by reading it as an action. The scroll is illegible to anyone else, and the spell vanishes from the scroll when you cast it or when you finish your next long rest.
Arcane Recollection
Your connection to your Awakened Spellbook has become so profound that your soul has become entwined with it. While the book is on your person, you have advantage on all Arcana checks, as the spellbook helps you remember magical lore.
One with the Word
When you take damage, and your spellbook's mind is manifested, you can prevent all of that damage to you by using your reaction to dismiss the spectral mind, using its magic to save yourself.
When you do this, roll . The spellbook temporarily loses spells of your choice that have a combined spell level equal to that roll or higher. If there aren't enough spells in the book to cover this cost, you drop to 0 hit points.