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Weapons

Weapons

Weapons are the main non-magical way to cause harm, threaten, or incapacitate opponents. They come in many forms, from simple clubs to complex ranged devices and finely crafted martial implements. Each weapon is part of a weapon category, and requires one or multiple hands to wield, they differ in reach, speed, and effectiveness in different situations. Proper training is often required to adequately use a weapon, but some weapons are simple enough to be wielded by anyone.

Weapon Category Grip DMG Range Cost Weight Traits
Blowgun
ranged
One Handed
1d2 P25 / 100ft.2 gp1 lb.
Ammunition (Dart)
Concealed
Boar Spear
melee
Two Handed
1d8 P--2 gp7 lbs.
Brass Knuckles
melee
Light
1d4 B--1 gp1 lb.
Keen
Monk Weapon
Cestus
melee
One Handed
1d4 P--5 gp1 lb.
Keen
Monk Weapon
Club
melee
Light
1d4 B--1 gp2 lbs.
Crossbow, Light
ranged
Two Handed
1d8 P80 / 320ft.35 gp5 lbs.
Reload
Ammunition (Bolt)
Dagger
melee
thrown
Light
1d4 P15 / 60ft.2 gp1 lb.
Finesse
Keen
Greatclub
melee
Two Handed
1d8 B--2 sp10 lbs.
Hammer, Light
melee
thrown
One Handed
1d4 B15 / 60ft.2 gp2 lbs.
Handaxe
melee
Light
1d6 S--5 gp2 lbs.
Handwraps
melee
One Handed
----1 sp--
Special
Javelin
thrown
One Handed
1d6 P30 / 120ft.5 sp2 lbs.
Kunai
melee
thrown
Light
1d4 P20 / 80ft.1 gp2 lbs.
Finesse
Long Staff
melee
Two Handed
1d6 B--1 gp6 lbs.
Reach
Mace
melee
One Handed
1d6 B--5 gp4 lbs.
Militia Pike
melee
Two Handed
1d6 P--1 gp6 lbs.
Reach
Net
thrown
One Handed
--5 / 20ft.1 gp3 lbs.
Special
Quarterstaff
melee
Double
1d6 B--2 sp4 lbs.
Monk Weapon
Shortbow
ranged
Two Handed
1d6 P80 / 320ft.25 gp2 lbs.
Ammunition (Arrow)
Sickle
melee
One Handed
1d6 S--1 gp2 lbs.
Sling
ranged
One Handed
1d4 B30 / 120ft.1 sp--
Ammunition (Sling Bullet)
Concealed
Spear
melee
thrown
Versatile
1d6 P15 / 60ft.1 gp3 lbs.
Staff
melee
Versatile
1d4 B--2 sp4 lbs.
Concealed
Stonebow
ranged
Two Handed
1d6 B60 / 240ft.35 gp4 lbs.
Reload
Ammunition (Sling Bullet)
Axe, Throwing
melee
thrown
Light
1d6 S15 / 60ft.8 gp2 lbs.
Battleaxe
melee
Versatile
1d8 S--10 gp4 lbs.
Boomerang
thrown
Light
1d4 B30 / 120ft.1 gp1 lb.
Returning
Cat-o’-Nine-Tails
melee
Light
1d4 S--1 gp1 lb.
Finesse
Chakram
thrown
Light
1d4 S30 / 120ft.1 gp1 lb.
Returning
Claw Blade
melee
Light
1d4 S--300 gp2 lbs.
Special
Monk Weapon
Crossbow, Hand
ranged
One Handed
1d6 P30 / 120ft.75 gp3 lbs.
Reload
Ammunition (Bolt)
Crossbow, Heavy
ranged
Two Handed
1d10 P100 / 400ft.5 gp1 lb.
Reload
Ammunition (Bolt)
Estoc
melee
Versatile
1d8 P--15 gp4 lbs.
Falchion
melee
Two Handed
1d10 S--75 gp8 lbs.
Keen
Heavy
Flail
melee
One Handed
1d8 B--10 gp2 lbs.
Gladius
melee
Light
1d6 P--15 gp3 lbs.
Keen
Glaive
melee
Two Handed
1d10 S--20 gp6 lbs.
Reach
Heavy
Greataxe
melee
Two Handed
1d12 S--30 gp7 lbs.
Heavy
Greatsword
melee
Two Handed
2d6 S--50 gp6 lbs.
Heavy
Halberd
melee
Two Handed
1d10 S--20 gp6 lbs.
Reach
Heavy
Katar, Tri-Bladed
melee
Light
1d4 P--2 gp1 lb.
Finesse
Brutal
Monk Weapon
Knuckle Axe
melee
Light
1d4 S--5 gp1 lb.
Brutal
Finesse
Monk Weapon
Kukri
melee
Light
1d4 S--8 gp2 lbs.
Finesse
Keen
Lance
melee
Two Handed
1d12 P--30 gp10 lbs.
Reach
Heavy
Special
Longbow
ranged
Two Handed
1d8 P150 / 600ft.50 gp2 lbs.
Ammunition (Arrow)
Longsword
melee
Versatile
1d8 S--15 gp3 lbs.
Maul
melee
Two Handed
2d6 B--15 gp10 lbs.
Heavy
Morning Star
melee
One Handed
1d8 B--8 gp6 lbs.
Pike
melee
Two Handed
1d10 P--5 gp18 lbs.
Reach
Heavy
Rapier
melee
One Handed
1d8 P--25 gp2 lbs.
Finesse
Keen
Scimitar
melee
Light
1d6 S--25 gp3 lbs.
Finesse
Keen
Scythe
melee
Two Handed
1d8 S--18 gp10 lbs.
Reach
Brutal
Shortsword
melee
Light
1d6 P--10 gp2 lbs.
Finesse
Starknife
melee
thrown
Light
1d4 P15 / 60ft.24 gp3 lbs.
Brutal
Sword Cane
melee
One Handed
1d6 P--45 gp4 lbs.
Concealed
Trident
melee
thrown
One Handed
1d8 P15 / 60ft.5 gp4 lbs.
Brutal
War Pick
melee
One Handed
1d8 P--5 gp2 lbs.
Warhammer
melee
Versatile
1d8 B--15 gp2 lbs.
Whip
melee
One Handed
1d4 S--2 gp3 lbs.
Finesse
Reach
Crossbow, Repeating
ranged
Two Handed
1d8 P45 / 180ft.100 gp18 lbs.
Ammunition (Bolt)
Reload
Crossbow, Wrist
ranged
Light
1d4 P15 / 60ft.75 gp2 lbs.
Ammunition (Bolt)
Concealed
Double Spear
melee
Double
1d6 P--30 gp6 lbs.
Reach
Double-bladed Scimitar
melee
Double
1d6 S--80 gp6 lbs.
Keen
Finesse
Falcata
melee
One Handed
1d8 S--18 gp4 lbs.
Brutal
Garrote
melee
Two Handed
1d4 S--75 gp1 lb.
Finesse
Reach
Concealed
Kama
melee
Light
1d6 S--2 gp2 lbs.
Finesse
Meteor Hammer
melee
Two Handed
1d8 B--50 gp4 lbs.
Finesse
Reach
Nunchaku
melee
Versatile
1d6 B--2 gp2 lbs.
Monk Weapon
Concealed
Rhoka
melee
One Handed
1d8 S--20 gp6 lbs.
Finesse
Brutal
Scorpion Whip
melee
One Handed
1d6 S--65 gp3 lbs.
Brutal
Finesse
Reach
Sling Staff
ranged
Two Handed
1d8 B60 / 240ft.5 gp4 lbs.
Ammunition (Sling Bullet)
Spiked Chain
melee
Double
1d8 P--25 gp10 lbs.
Finesse
Reach
Split-Blade
melee
Versatile
1d8 S--75 gp4 lbs.
Brutal
Switchscythe
melee
Two Handed
1d10 S--80 gp8 lbs.
Reach
Brutal
Twin-Head Axe
melee
Double
1d6 S--60 gp12 lbs.
Brutal
Twinblade
melee
Double
1d8 S--75 gp10 lbs.
Urgrosh
melee
Double
1d8 S--50 gp8 lbs.
Special
Urumi
melee
One Handed
1d6 S--70 gp2 lbs.
Finesse
Keen
Reach

Ammunition

Ammunition refers to the expendable projectiles and loading components used with ranged weapons, such as arrows, bolts, bullets, and similar fired or thrown payloads. These items are typically consumed when used, either breaking on impact or becoming unrecoverable after being fired.

Different weapons require specific types of ammunition, and proper matching is essential for effective use.

Ammunition Category Bulk Cost Weight Traits
Arrow, Barbed
arrow
1025 cp0.2 lbs.
Brutal
Arrow, Blunt
arrow
201 sp0.15 lbs.
Arrow, Common
arrow
205 cp0.15 lbs.
Arrow, Durable
arrow
--1 gp0.3 lbs.
Arrow, Fire
arrow
101 sp0.15 lbs.
Arrow, Flying
arrow
--1 sp0.15 lbs.
Arrow, Grappling
arrow
--1 gp0.5 lbs.
Special
Arrow, Iron-Tipped
arrow
1025 cp0.2 lbs.
Keen
Arrow, Splash
arrow
--20 gp0.25 lbs.
Special
Arrow, Whistling
arrow
201 sp0.15 lbs.
Bolt, Acid
bolt
--20 gp0.1 lbs.
Special
Bolt, Barbed
bolt
53 sp0.15 lbs.
Brutal
Bolt, Common
bolt
101 sp0.1 lbs.
Bolt, Durable
bolt
--2 gp0.2 lbs.
Bolt, Fire
bolt
--50 gp0.1 lbs.
Special
Bolt, Grappling
bolt
--1 gp0.5 lbs.
Special
Bolt, Iron-Tipped
bolt
53 sp0.15 lbs.
Keen
Bolt, Umbral
bolt
54 gp0.1 lbs.
Special
Dart, Common
dart
105 cp0.01 lbs.
Concealed
Dart, Poison
dart
101 sp0.01 lbs.
Concealed
Special
Sling Bullet, Common
sling bullet
101 cp0.05 lbs.
Concealed
Sling Bullet, Improvised
sling bullet
----0.05 lbs.
Concealed
Special
Sling Bullet, Smoke
sling bullet
105 sp0.05 lbs.
Concealed
Special
Sling Bullet, Spiked
sling bullet
101 sp0.05 lbs.
Concealed
Shuriken
thrown
52 sp0.1 lbs.
Concealed
Brutal
Throwing Dart
thrown
51 sp0.15 lbs.
Concealed