assassin
Mysterious and relentless, Assassins are the experts in the deadly craft of surprise attacks and strategic takedowns. They move with the grace of a whisper and strike with the force of a thunderclap, often vanishing before their target even comprehends the threat. Armed with a lethal assortment of daggers, poisons, and concealed weapons, the Assassin excels in exploiting vulnerabilities and exploiting moments of weakness.
Bonus Proficiencies
You gain proficiency with the Disguise Kit and Poisoner’s Kit.
Assassinate
You are adept at getting the drop on a target, granting you the following benefits:
- Supreme Initiative. You have Advantage on Initiative rolls.
- Surprising Strikes. You can always Sneak Attack a creature that has the Surprised condition, even if you have already used your sneak attack earlier in the turn.
Infiltration Expertise
You are an expert at posing as someone else to aid your infiltration. While in a disguise created using your Disguise Kit , you have Advantage on any Deception check you make while pretending to be someone else. You can also unerringly mimic another person’s speech, handwriting, or both if you have spent at least one hour studying each one.
Envenom Weapons
When you use the Poison option of your Cunning Strike, the target also takes Poison damage whenever it fails the saving throw. This damage ignores resistance to Poison damage.
Death Strike
You learn the use of the Death Strike cunning strike, and are able to use it without expending any Sneak Attack dice.