Ifrit
As children of the flames, the Ifrit are at home in fiery realms, unscathed by the searing heat that might consume others. Their affinity for fire grants them the ability to manipulate flames, summoning fire to both protect and incinerate their foes.
With skin as dark as brass but veins of burning ember like art inscribed upon their skin, their hairs themselves can set alight at will, painting a frighteningly beautiful sight.
Society
Although Ifrit are not an uncommon sights, most Ifrit tend to live more secluded lives due to their burning nature and the wide use of flammable objects in building constructions. This has brought them to the doorsteps of Dwarven cities where the buildings tend to be hewn from rock.
Being quick to act and overall quite energetic, they are often seen as impatient by many. In truth, they are often just eager to help and extremely fierce in the protection of their friends.
Physical Features
Age
Ifrits mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Size
Ifrits are as varied as a human tends to be, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is equal to 30 feet.
Racial Features
Ability Score Increase
Your constitution score increases by 2, as well as another ability score of your choice increases by 1.
Low-Light Vision
You have Low-Light Vision for a range of 60 feet.
Reach to the Blaze
You know the Produce Flame cantrip. Once you reach 3rd level, you can cast the Burning Hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest.
Either Charisma, Intelligence, or Wisdom is your spellcasting ability for this feature, you cannot change the chosen ability score after choosing it.
Fire Resistance
You have resistance to fire damage.
Smouldering Body
You can, as a bonus action alight your hair, or your extremities. Until you dismiss this flame as another bonus action, or are Incapacitated, you shed bright light in a 10-foot radius and dim light for an additional 10 feet. Any creature that is Grappled by you or is grappling you suffers 1d4 fire damage at the start of their turn, or when they initiate the grapple.
Languages
You can speak, read, and write Common, Ignan and Primordial, as well as a number of Common or Uncommon languages of your choice equal to your Intelligence Modifier (if positive).